Open Indie Music Festival was conceptualized as part of a 10-week project, where I served as the sole designer creating a comprehensive brand identity and visual system. The scope included crafting distinctive festival branding, designing promotional materials like event posters, and creating an interactive mobile app prototype to enhance the festival experience.
Music festivals often present significant barriers for marginalized artists and student attendees: high ticket prices, lack of representation in lineups, and limited accessibility. Despite University of Washington's diverse student population and vibrant arts scene, there's no dedicated festival that combines affordability, inclusivity, and indie music culture in a way that serves both emerging artists and student audiences.
Open Indie Music Festival is a 3-day festival at the University of Washington that champions accessibility through both representation and price point. The festival celebrates people of color, queer individuals, and women through exceptional live performances by established and emerging intersectional musicians. With discounted student passes, the festival makes live music experiences attainable for its campus community while creating an inclusive space for all attendees.
Festival attendees can easily compare pass options in the app and choose the one that best fits their needs.
For students at the University of Washington, the streamlined check out process allows them to easily sign up using their UW NetID to get a 70% off discount and no fees.
Attendees who are unfamiliar with the lineup or certain artists can easily view the lineup and learn about new established or on-the-rise artists.
Attendees will experience a festival with cohesive branding in materials and memorabilia like tickets, posters, wayfinding signage, brochures, etc.
Given the open-ended task of creating a music festival at the University of Washington, I had the creative freedom to define the festival's scope and direction.
I began my design process by first addressing the following questions:
I analyzed 3 different music festivals to gain a further understanding of popular music festivals on the market and identify any pain points in the process. Through this research, I found that ticket prices were expensive, limited festivals offer student discounts, and festivals focused on the indie music scene lack people of color musicians.
After conducting the competitor analyses, I found many interesting insights for our three users groups:
students, indie music listeners, and people of color.
After synthesizing my research about our three user groups, I created personas to further understand their behaviors and needs. One of the most important takeaways from creating these personas was realizing that all appreciate inclusivity in their lineups
"How might we create a music festival that celebrates and amplifies the voices of people of color, queer individuals, and women, while providing an inclusive, authentic, and affordable experience for students?"
‘Open’ is defined as not closed or blocked up, which relates to creating an experience where attendees feel safe to just bring their true, open, authentic selves.
I wanted to utlize colors that were bold, yet still a bit muted down. Since this festival is taking place in Seattle, known for its nature and forests, I used green as my main color.
To establish feelings of joy, self-pride, and a breezy summer, I utilized a monochromatic and analogous color palette, featuring greens, blues, and purples. The breezy summer and joy feelings are seen in the blues representing tranquility and the sky, the greens align with nature, and the lavender symbolizing confidence, and individuality.
For the primary font, I selected Rebori because of its rounded serifs, creating a more welcoming environment. For the secondary font, I selected Source Sans 3 because it has the 2-story ‘a’ and ‘g’ that Rebori posses, while also sharing the same x-height. Source Sans 3 is a sans serif font, giving it some uniqueness compared to Rebori, allowing it to preserve individuality.
With my problem statement in mind, I created 3 design requirements to address the needs of our three user groups and the actions to solidify the requirements.
For this user flow, I chose Aidan since his decision to buy tickets is dependent on the lineup. I wanted to visualize what steps he would take to determine his buying decision.
Aidan’s task is to determine if the lineup is worth buying a ticket.
From the user flow there are many paths Aidan can take based on their opinion of the lineup. From liking artists on all days to artists on one day, they have the same flow up until the type of pass they want to purchase. If Aidan doesn’t like any of the artists, he will simply not buy any tickets.
After creating the user flow for Aidan, I began creating low-fidelity wireframes. Due to the time constraint given for these wireframes, I was unable to create one for the checkout process.
I gathered feedback on my wireframes by conducting 6 usability test that targeted the 2 of the 3 primary flows I had created. I found these takeaways:
After making adjustments to my wireframes from the usability testing, I created a high fidelity prototype. From the feedback on my lofi prototype, I focused on good type hierarchy and ensuring all text is readable.
To keep the overall interface cohesive, I created a design library of components to reuse. I ensured I used the same color palette and typefaces mentioned earlier as well.
Feel free to play around with the Open Indie Music Festival app prototype below! Use the left sidebar on Figma to select from the designed user flows.
To ensure a sense of collectibility, I ensured each day's ticket had a unique and exclusive design, which catered to who was headlining that day. Those who attended all three days would receive an Indie Music Festival exclusive vinyl.
For this infographic, I displayed information that would help persuade potential customers to attend my music festival. To accomplish that, I included visuals and statistics to hook them in. To gather my data, I created creating a form that allowed random users to answer questions about my festival. In my infographic, I included:
This project was an absolute joy to work on! As a broke student who loves music and concerts, designing a festival like this felt personal—it’s exactly the kind of event I’d never want to miss. It was my first time designing tangible products like signage and memorabilia, and I loved seeing how physical and digital elements could come together to create an immersive experience. It’s definitely an area I’d like to explore further!
If I could do it again, I’d design a website instead of an app, as downloading an app for a one-time event can feel like a hassle. I also wish I’d done more initial research with current UW students to validate my early research and assumptions about festival-goer preferences. Time constraints meant I couldn’t implement a schedule page, which would have added a key feature for users.
This project reminded me why I love design—creating something inclusive, accessible, and meaningful. Open Indie Music Festival was more than just a project; it was a chance to bring my passion for music and design to life.